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- on enterFrame
- repeat with channel = 26 to 31
- set the visible of sprite channel to 0
- end repeat
- if rollOver(26) then
- set the visible of sprite 26 to 1
- end if
- if rollOver(27) then
- set the visible of sprite 27 to 1
- end if
- if rollOver(28) then
- set the visible of sprite 28 to 1
- end if
- if rollOver(29) then
- set the visible of sprite 29 to 1
- end if
- if rollOver(30) then
- set the visible of sprite 30 to 1
- end if
- if rollOver(31) then
- set the visible of sprite 31 to 1
- else
- nothing()
- end if
- end
-
- on exitFrame
- go(marker(0))
- end
-